LoneGuardian
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LoneGuardian2 karma
Quads for hard surface? Yay or nay? I find it really hard to get good looking geometry and avoid pinching with subdivisions.
LoneGuardian2 karma
Yeah Catmull–Clark. The issues I stumble upon is that with some complex models like guns I struggle to get support loops into certain areas without having disastrous effects on the silhouette.
LoneGuardian1 karma
Someone else pointed that out, but fucks for not being a ass about it.
LoneGuardian17 karma
The joke probably flew over so many people's heads because it dosen't make sense. You don't talk CO2, you exhale CO2.
Edit: Before someone else calls me stupid, I know other people have told me.
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