Highest Rated Comments


LemonWarlord331 karma

Hello Raffi,

I read both articles on No Man's Sky and thought the design aesthetic and methodology was fascinating, but you didn't really go over gameplay. Was there anything gameplay related that you think would be just as or more compelling than the design?

And given from what you've seen, do you have any idea on what you might estimate to be a release date?

On a different note, I'm glad to see that the New Yorker has taken a keener interest in video game journalism. As the New Yorker is one of the top publications world wide in form and content, it's great having high quality work being done. But as a avid gamer, I'm disappointed that most game journalism focuses around scoops or drama instead of high quality journalism. How do you think this can change, to bring game journalism to a higher standard of quality?

LemonWarlord43 karma

As someone who worked in the Fintech space and keeps an eye out, real answer is they don't make money now. They build out member base, cross sell into money makers. Almost every Fintech does or wants to do this.

They talked about car loans and mortgages which are both wildly profitable and have huge acquisition costs. If they can remain operationally neutral, the cheaper acquisition costs to high profit margin products is very lucrative. By targeting demographics that don't have traditional credit scores, but might be fiscally safe investments, they're creating a new market. But the big problems might be stuff like securitization, because their proprietary model doesn't have historical data.

LemonWarlord25 karma

I think a lot of people are missing the scaleability of the work. A nurse can only reasonably affect people in immediate range. A software engineer has global scale. Let's say you're in Google and your audience is 1 billion people. If your work provided value along the scale of .1 cents (tenth of a penny) per person, you have made the company 1 million dollars.