LegendaryNeurotoxin
Highest Rated Comments
LegendaryNeurotoxin4 karma
A few major updates to 20XX were pushed when MN9 was supposed to launch but didn't. I'd say for consistency's sake that its a good move, plus it leverages all the marketing and apparent disappointment for MN9 to get people towards the game that I personally think they really want.
LegendaryNeurotoxin3 karma
When will the axe be retuned so it isn't a brutal joke? (specifically the uncontrollable air attack dropping straight down, ugh makes it worthless in Skytemple and much of Vaculab)
Any chance that the axe gets replaced with a shield that has a short-range swipe or absorbs projectiles while charging to release a line blast like the flail knight dudes?
What items will fill the gaps in the owned items lineup on the ship?
Will we see some way to fuse parts together rather than swapping them out, or non-armor items which give the same effect? I miss double jump with air dash. :( Heck I miss 6x jump too, freakin Skytemple!
What will final Skytemple look like? More teleporters to come back from challenging item boxes? Less lasers or more forgiving timing so players don't need double jump and two Mario hats just to clear stuff safely? More solid landing hardpoints so players going through a brutal platform section with no safety net have a few places they can snap back to if they fall?
Anything you care to share on boss location readjustment, like who we see where? You mentioned something at PAX but I wasn't sure if that plan is still the current direction.
Will we ever see a level 0 that is separate from the four main zones?
When will we see the Spark Engine track from the soundcloud in the game? Is the final level a giant moving train / landcrawler base zone?
Any chance that we'll see an more characters added to the game later on?
Any chance for modding or skins later on? I bet there's people who wanna remodel 20XX characters to look like MMX series :P
Any chance of a short duration summonable pal that turns into a trampoline, spaceship, or submarine? Maybe a... cat?
LegendaryNeurotoxin2 karma
Nah, I liked the old axe because I could actually hack enemies out of the air and complete the jump. If I use the axe I have to design the entire rest of the build around power strength and use cost efficiency because there's too many enemies I can't safely hit without slowing down gameplay considerably - and I'm the sorta guy who feels bad when I miss the bonus, so slow isn't gonna work :P
LegendaryNeurotoxin8 karma
But what about someone who gets the tank item that lowers speed below minimum, can they still make everything? :D
View HistoryShare Link