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LastLevel-NoLives2 karma

How were these roles divided if you had 6 to 9 people? How much hand did each person have in the final gameplay? Also the Indie scene seems like a revival of this small development team styles...when do you feel the size demands of console development blew up? How do you feel someone can really get their vision off the ground in today's development climate?

LastLevel-NoLives1 karma

Sounds like you've had an awesome career path...I really dig your company name as well. I'm curious though, what are the legal ends of releasing an actual game. Like say you've got your final gold master all ready to go, what's the rough cost of registering the name and trademarks and other final expenses to get it out the door? What other things are required to wrap up loose ends like this.