Highest Rated Comments


Larian_Jan99 karma

Alignment may carry less weight in 5th edition, but all companions definitely have their own moral compass. Some are fine with evil and underhanded deeds, others are not - and they’ll be vocal about their approval or opposition to the decisions that you make. It’s absolutely possible to take actions that cross the line for someone and he or she will leave the party, or even decide to attack you.

From a player perspective, there’s the freedom to play the game in any which way you want from an alignment perspective. In dialogs, there are plenty of choices to be made, from heroically good to patently evil and the different shades in between. Added to that, there are unique options to be had from a player race or class point of view that fit within the good/neutral/evil perspective. As you would expect, a drow will get different options compared to a Paladin of Tyr for instance. For sure, the world will react to your actions, and the choices you make, since these will in some way define you. For example, Astarion is a vampire spawn and when you play him, you can try and hide this from the party. But if they find out -because, well, you might try to bite them as they sleep- they will obviously be shocked and unless you manage to handle the situation with the necessary tact and diplomacy, you may just find you’re left behind companionless.

Larian_Jan38 karma

At PAX you saw around one hour of what will become a very, very long story. In other words, you’ve seen nothing yet. Rest assured that the story of BG3 is a dark epic rife with dark encounters and tough choices that will challenge your preconceptions about what it is to be a hero. In fact, I’d say heroic players will have a hard time staying on the righteous path, whereas fiendish players will simply have a ball.

One of the strong themes of the Baldur’s Gate series is the discovery of a darkness inside your character- and the choice of how to deal with what you are and what you may become. There’s a very obvious interloper inside our player characters - the illithid tadpole - and as your story unfolds, you’ll soon realise that the ways it is changing you aren’t quite what you expected.

But just as in BG 1 and 2, the dark sides of the story are balanced with romance, humour, heroism, catharsis - these are very large games and they contain a multitude of situations and tones. We’re going to put you in some very dark places, with some very unpleasant characters, but we’ll show you a lot of beauty and wonder as well.

Again, it’ll be in no small part up to you how dark the game becomes. We don’t actively encourage you to do terrible things, but it’s certainly an option. Giving you the freedom to roleplay means we’re already preparing to mop up a lot of blood...

(For the past tense - please see previous answers.)

Larian_Jan30 karma

We use existing Gith words when available, others we create ourselves. Wizards gave us their blessing to expand on the various languages we can expect to encounter as we traverse the world of BG3. It’s been good fun contributing to Forgotten Realms vocabulary in this way.

Larian_Jan15 karma

No, an MMO is not our cup of tea, but a four player RPG most certainly is! So yes, we thought it was cool that people created a four player mod and this time it'll be a very important feature of Divinity: Original Sin 2 from the get-go.

Larian_Jan13 karma

We're heavily investing into crafting a greater, better story for Divinity: Original Sin 2. One of the core things we want to do, is to improve the narrative and the journey the players will make. As you can imagine, the origins are a very important part of this. By creating the prototype of OS2, we've seen what is possible and the results are very impressive!