Highest Rated Comments
LGM_4 karma
I am pretty sure you can check this out when you trade cards(there is steam fee and developer fee applied and to each trade). I think they are very minor compared to game price. And our publisher is in charge for that. For the exact details ask Gabe :P
LGM_3 karma
real planet left, ghostplanet on the right http://cloud-4.steampowered.com/ugc/685970520190099642/F6BC304F5EFF343D89D9CE8BD4A92FD442879350/
LGM_3 karma
We would like to support Wii U but can't because of technical reasons.
There might be support for other consoles but no promises yet!
LGM_2 karma
One of our main features is big and open sandbox world. If we had to remove or change this it would make a poor demo.
At the moment we feel that our limited resources(12 developers, including outside help) development time is better used for improving the final product instead of working on a demo which can't possibly deliver the same experience.
LGM_5 karma
Glad you asked this one, and totally agree on this one, we did drop the ball here. And glad to announce better T-Drive system use is already in our testing version, we've got the shader and VFX looking cool, and now are tweaking it, it will either be an in-game cutscene and jump, or a continuous warp-like jump across the map, depends on hardware atm. We're leaning towards the latter, a continuous warpy fly-through.
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