Highest Rated Comments


KurtiKurt117 karma

Hey guys, I ‘am a really big fan of your work. Since I discovered Eu4 I stopped playing almost all other games and bought all of your recent grand strategy titles + cities skylines. One thing I especially enjoy is that your games get even better over time because you develop additional content. This is what I always wished for many of my favorite games in the past and I’m happy to spend some money on a DLCs to have the game even more awesome. However, one thing I realized is that you always need some special features for your DLCs to have a unique selling point. And to be honest, sometimes I don’t even need these features. I almost never played in the new world (El Dorado) or hordes (Cossacks) or in the RNW (Conquest of Paradise) in EU4. What I enjoy way more are new features which might not be so sexy If you look at them the first time. The best new features in EU4 for example have been simple things like an improved diplomacy / diplomatic feedback, better vassal interaction, new province autonomy, transferring occupation, improved religions, province development… The same is true for Cities Skylines. Many people complained that the new features like snow and heating are to specific and that they would have rather liked more fine-tuning of the game mechanics. So my point is that you should not be too shy about working on core mechanics which might not be so shiny because people like me will buy your DLCs because of these changes (even though they are free) and not because of the features which are completely new (like the Estates). So one of my questions is what do you as a fan of your own product actually enjoy more? An improvement in overall gameplay or the introduction of new features?