KurtFunnygut
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KurtFunnygut8 karma
Thank you for the response, and I love that you say a game like WoW could be used for educational purposes. The fact that so many users feel obligated to play is indicative that the developers of WoW know something about risk / reward and getting users interested in realistically boring tasks. If these concepts of tangible, immediate rewards could be implemented into scaffolding techniques in education I think we would see a huge increase in the effectiveness of education.
Edited to improve readability.
KurtFunnygut7 karma
Not sure you'll have time to answer this, but in one of your blog posts you mentioned that there were several questions that could be studied by economists in a MMO environment. Could you elaborate on one or two of these questions? Would love to explore myself but don't really have a direction.
KurtFunnygut23 karma
Hi David,
I read some foundational information about your research, and I have three questions:
What do you think is the most interesting aspect of a virtual economy from a research standpoint?
If you had unlimited resources, what kind of experiments would you perform in virtual economies.
What is the biggest limiting factor in the study of virtual economies?
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