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Koriantor9 karma

As a very amateur hobby audio producer, I'm very interested in how you worked, what tools you used, the techniques, etc.
-How did you start each track? What was the workflow like? -How long would it take you to complete each track? -What synthesizers did you use for each game?
-How much did you talk with the other composers for each game (I understand that the Wall of Sound team critiqued each other a lot)? -What was the hardest part? -Was there ever a point where you thought to yourself "I can't do this"?

-Finally, I've been making a project to recreate some of your tracks for production/musical practice and I was curious at how you created certain synths/sounds. (The basic idea. E.g. A saw led would be a filtered legato saw wave with a little vibrato). I'll link a youtube video for each track and give a short description (and time in the video) with the parts I'm curious about. Feel free to describe as many or as little as you want.

Battle at Eden Prime - The main moving arp line [The percusive "Hit" (@ 0:23)(http://www.youtube.com/watch?v=A5_InBWKZGU#t=0m23s)

The Normandy (ME1) - The "Bells"

The Secret Labs - The "Noveria" synth. It's accompanying the plucked arpeggio line. and sounds less harsh (filtered more?) than the other arpeggio.

Uncharted Worlds - The semi-pluck arpegios (@ 0:00) The semi-bell arpegios (@ 0:06) The moving mid-range rhythm (@ 0:17) Did you arpeggiate it or did you manually write the arpeggios?

Mars (One of my absolute favorites) - Short mid range pluck-y arpeggios (@ 0:32)

The Catalyst - It all sounds like it's made with one synth (and an orchestra... and a guitar). It sounds like a smooth plucky FM synth. Not sure.

I have to go, but I have so many more questions. Thanks Sam!

EDIT: Formatting