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KiZEETA7 karma

How hard is it to implement an idea into a game and make it work? Take for example the ability to possess rats/fish; is planning how it's going to work and what the general concept is more time consuming than actually turning it into a gameplay mechanic and making it work within the game?

This is my most anticipated game of the year, btw. Keep up the good work.

KiZEETA3 karma

That description makes me appreciate game design more than I previously did, though I always knew it was a long winded process without knowing the intricacies of it. Thanks a lot for answering.