Highest Rated Comments


Keshimayu795 karma

Jordan Mechner. Your name was forever engraved in my mind because of the countless hours i spent dying to the numerous hard-but-fair traps on my way to the princess in the original Prince of Persia and to a lesser extent in Karateka too. I spent a big chunk of my childhood playing and replaying your games, and finished them numerous times. And came back to them time and again just for the pleasure of watching the incredible animations (for the time it was probably the closest to motion capture we ever got wasn't it ?) and level design.

I don't really have any question for you to be fair, but I just wanted to thank you for being one of the Great Ones from the days of yore and fueling my passion to this day with fond memories (and deaths, lots of deaths). I'll be getting your book ASAP and showing it to the yung'uns.

Keshimayu183 karma

Awesome it sure was. Vicious till the end, even the friggin' princess would kill you if you did the wrong move once you beat the boss. Pure genius. This guy's games were something else entirely.

Keshimayu104 karma

As I said, genius idea. And probably one of my first WTF just happened ?!? moment in video games. So don't be sorry - be proud.

Keshimayu16 karma

How awesome is that ? 1984. Maybe one of the first genuine twist in a video game scenario ?

Keshimayu11 karma

****KARATEKA ENDING HOWTO SPOILER****

She would kill you if you approached with your hands raised in combat mode - to win you had to run to her in a non fighting stance. As I said, pure genius.