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KeenSWH47 karma
Unfortunately no. We need to keep them as static geometry (but deformable). Otherwise the performance would just die.
KeenSWH45 karma
This is probably a derelict of my programming habit (I am Marek Rosa). I wanted to distinguish between my own classes and third-party libs and this way it seemed to be the most visual and intuitive. And then everyone kept following in this mode.
KeenSWH40 karma
yeah, we are working on a "realistic mode" for sounds. you will be able to switch between non-realistic and realistic in the "world settings"
KeenSWH88 karma
I used to browse it very often, every day... then I switched the browser and lost my bookmarks so I forgot to visit it. But since you mentioned it here, I added it back to my bookmarks and keep checking it every day, or even more frequently.
We need to be connected to the community.
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