I just discovered Plague Inc on Android yesterday - today I paid to unlock the full version and played through the game on normal (the 5 or 6 basic plagues). So essentially I wasted a day. Thank you for that.
Also my internet connection went out in the afternoon and right now I'm on a 32kbps (that's kilobits) mobile connection, so I'm a bit pissed.
I'm an indie developer, about to finish and release my first mobile game. However the mobile market seems extremely difficult to break into. It's oversaturated with pure shit (and a really small number of actually good games), and honestly, when the two best-selling games in two weeks are Flappy Bird and Dungeon Keeper (mobile), the only thing someone with any artistic integrity should do is abandon this whole industry and go work somewhere where people appreciate hard work, dedication, talent and quality, like plumbing. But of course I've put too much work into the game and I'm not ready to just write that off.
Then there's Kickstarter and Steam Early Access, but those are increasingly getting populated with terrible projects as well. It really seems like marketing is the only thing that matters, and you could sell a bucket of shit on these services if you had the right connections or background, and get zero attention without those. Also, fucking "retro" shit-looking pixel art everywhere.
Anyway, my question is: how could I, as a Central / Eastern European indie developer with a mobile game that's starting to become pretty decent - but no connections, marketing skills or cash for investing - make any amount of money off of it? Most publishers won't even talk to me and those who do reply cannot really offer me anything other than putting the game out and hoping for the best, which is something I can do myself.
Ok, this was just me venting. I'm glad you could make your game successful and I really hope mine will do fine as well. But the uncerteainty is killing me.
KaliMaul13 karma
I just discovered Plague Inc on Android yesterday - today I paid to unlock the full version and played through the game on normal (the 5 or 6 basic plagues). So essentially I wasted a day. Thank you for that.
Also my internet connection went out in the afternoon and right now I'm on a 32kbps (that's kilobits) mobile connection, so I'm a bit pissed.
I'm an indie developer, about to finish and release my first mobile game. However the mobile market seems extremely difficult to break into. It's oversaturated with pure shit (and a really small number of actually good games), and honestly, when the two best-selling games in two weeks are Flappy Bird and Dungeon Keeper (mobile), the only thing someone with any artistic integrity should do is abandon this whole industry and go work somewhere where people appreciate hard work, dedication, talent and quality, like plumbing. But of course I've put too much work into the game and I'm not ready to just write that off.
Then there's Kickstarter and Steam Early Access, but those are increasingly getting populated with terrible projects as well. It really seems like marketing is the only thing that matters, and you could sell a bucket of shit on these services if you had the right connections or background, and get zero attention without those. Also, fucking "retro" shit-looking pixel art everywhere.
Anyway, my question is: how could I, as a Central / Eastern European indie developer with a mobile game that's starting to become pretty decent - but no connections, marketing skills or cash for investing - make any amount of money off of it? Most publishers won't even talk to me and those who do reply cannot really offer me anything other than putting the game out and hoping for the best, which is something I can do myself.
Ok, this was just me venting. I'm glad you could make your game successful and I really hope mine will do fine as well. But the uncerteainty is killing me.
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