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Kaiser_Wilhelm_III3 karma

David,

First let me state I am ecstatic over the announcement of this Kisckstarter/game. H-hour sounds like a game that could help to rebuild a genre that has fallen into decay.

You have called this game the spiritual successor to SOCOM, but are also touting an adherence to real tactical gameplay. Now, I know many of the old SOCOMers want to build up their game, but looking back, SOCOM was very, how should I say, arcadey (remembering this is a 10 year old game).

My question is, how do you plan on balancing the realism, and tactical elements of a "harcore" shooter with the arcadey, fun aspects?

Best of luck to you. I'm sorry I cannot support beyond moral support. I have absolutely no spending money at the moment. Sorry.