KSP_HarvesteR572 karma2018-09-23 17:27:55 UTC
I most certainly did not.
KSP actually started out very unambitiously, and the first versions were actually in 2D (well, 3D graphics but restricted to vertical and horizontal movement). I had initially pitched it as just a simple game where you could build rockets and launch to see how high you could get.
I guess you can say there was a lot of feature creep.
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KSP_HarvesteR420 karma2015-01-06 16:38:50 UTC
Elon Kerman added to crew name pool.
KSP_HarvesteR317 karma2018-09-23 18:01:39 UTC
I don't really think I am very good at it. I'm definitely not at the level of the really top guys on the subreddit or the streamers.
I can get around though. I am able to put together a mission to redirect an asteroid for instance, and I can dock pretty much anything to anything else (within the bounds of sanity)
KSP_HarvesteR293 karma2018-09-23 17:04:54 UTC
I do check it out every now and then, but there definitely is a bit of that weird feeling too... KSP took up six years of my life, so it's not something you can just walk away from... I guess it's like having a child that's moved out... you still worry about it and want it to be doing well.
KSP_HarvesteR149 karma2018-09-23 17:50:55 UTC
Wow that is a good question.
Talking about your previous employment is never a very easy thing to do. It would be oversimplifying to say the rumours are all true or all false. There is always a lot of gray in these areas.
There are bad memories and there are good memories, I guess just like with any other job. I really did learn a lot from the whole thing though.
With Floating Origin, I am definitely decided on doing some things differently, mainly around how I want to handle team growth, and as much as possible, doing all I can to avoid setting ourselves up against immovable deadlines. It's not possible to avoid altogether, but I think you can save yourself from a lot of stress by trying to avoid the problem instead of trying to work yourself around the symptoms.
As for creative input vs creative control, that was something I learned to manage even during KSP, so this time, I really haven't had any problems in that area. Granted, I am one in a team of three, so we also haven't run into the communication problems that come up with a larger group.
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