Highest Rated Comments


JustAnotherSimian84 karma

How much planning did it take to actually get out?

Did you ever feel like someone was going to come after you?

If you didn't manage to escape, what do you think would have happened to you?

what do you think of the western world when you escaped? What do you think of North Koreans now that you're out?

Thanks for the AMA, I think you're very brave.

JustAnotherSimian40 karma

When we started Patriot, the artists and I made it clear that we are not going to compromise the quality of the game for deadlines. That's why we took 3.5 years to develop the game. It's a game of passion, and if the Kickstarter is successful because of that, then that just shows that working hard without compromising quality actually works.

A big challenge for me was making the rulebook legible. We are up to our 12th iteration of the rules, and I honestly never thought I'd have to edit and flip around things that just made sense to me. I didn't realise how valuable and important play testing is until I actually had a few sessions complete.

JustAnotherSimian38 karma

Who is your best friend? Explain him or her to us :)

What's your favourite food?

You said that you look after your brothers and sisters. What kind of jobs do you do to look after them?

Hello from Australia!

JustAnotherSimian35 karma

Only the guy who made it ;)

JustAnotherSimian30 karma

At the core of the game, you are consistently asking yourself who is on your side, and who is against you. You are part of the President's cabinet - members who are supposed to represent the definition of Patriotism. However, there are riots outside the window. There are assassination attempts against the President. There is one member inside your group who is betraying the President.

So... Who is right? The President? Or the citizens who are revolting against the government?

The very definition of 'what makes a Patriot?' is being questioned... Every character in this game thinks they are a Patriot, but not everyone is right.