Highest Rated Comments


JuneyJune1 karma

So A lot of modern game trailers actively turn me off of a game. Stuff like Doom 2016 and some of the Assassin's creed games. Some of these trailers tend to make games out to be far more cinematic in terms of game-play or high-light a game-play feature that makes the game seem far more "passive" then I'd like. Or not represent the final product in a reasonably accurate way.

So My question to you is how much of this is the marketing-team vs creative freedom on the trailer makers part? and how hard is it to work with a marketing-team, any highlights on particular issues raised by them both negative and positive?