Highest Rated Comments


JordanLawver15 karma

D'Arcy with the novel over here :P

I'll add on a few things.

From the XR10 side, weight was even more of a challenge, given that it's strapped to a hardhat which already has weight and rides high on the head. What we've found through our research is that, while weight is important, it's actually weight distribution that people notice the most. Think about a motorcycle helmet that's 3x as heavy as a HoloLens, but it's center of gravity is in the middle of your head so you don't notice it much. The hardhat we made for HL1 was pretty front-heavy and made you feel like a toddler with undeveloped neck muscles. We focused a lot of energy on distribution for the 2nd generation and think we got it about as close to perfect as we could, given the hardhat compliance limitations of OSHA and the like...

We have lots of customers who tether a battery pack and run the cord into their reflective safety vest, getting a full day's use out of the device. Personally, I think that batteries are the #1 source for potential breakthrough in the next decade. They're the bottleneck in so many places.

JordanLawver9 karma

Great question. The HoloLens 2 is a completely self-contained Windows 10 computer. It doesn't require any tethering (wired or wireless) to any external source. With that said, you can use cloud computing on HoloLens to enhance the capabilities of the device. As an example, check out 'Azure Remote Rendering'. ARR offloads all of the rendering to the cloud and makes the amount of data (e.g. number of polygons) you can load on a HoloLens near limitless.

If you go to this page and scroll down about halfway you'll see a button that says 'Show all tech specs'. That will give you the details on the processors, RAM, etc.

JordanLawver8 karma

It's really unbelievable what it's capable of today and with (next to) no lag/latency on a device that's streaming 60 FPS. This video that my colleague Rene posted shows it in action running an 18 million polygon model (versus the onboard compute being able to render 500k-1m).

JordanLawver4 karma

From my (Trimble) perspective, the main limiting factor today is the wire. For industrial applications, which is mostly where the HoloLens is used today, any kind of dangling wire is a major safety hazard for a number of reasons. I think "tethering", in a general sense, is the future of this technology. It just has to be wireless.

JordanLawver4 karma

hey now...