Johnsmith-6752
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Johnsmith-67526 karma
thank you very much for the answers.
I think I understand better the subtlety of Darkwood. I remember a Polish video game with a man in a wheelchair whose graphics were very similar to darkwood and whose theme was the psychological confinement engendered by religion. The forest would thus embody ideology (political and religious) against reason, hence the hallucinations of the forest which symbolizes a diversion of reality. Moreover there are always relations between the religious symbols and the forest (like the shining stone in the temple of prayer)
However, there is a bias in my analysis because religion and the forest also seem antagonistic:
-the crucifix symbolizes faith and in the game, the more the crucifix is intact, the more the person seems human and endowed with reason (baba, the villagers) while the one found among the savages is unrecognizable and degraded. -Faith also represents hope and moral support in the game, while the forest represents despair. -The mutations make the contaminated xylophages (which is a super ecological adaptation in the darkwood ecosystem) and they attack the religious representations. As for the other religious places, they seem to be falling into ruin, destroyed by the forest
Johnsmith-67521 karma
I take this unique opportunity to ask again an essential question about a major character: what happens to bike man after the epilogue? he is charismatic in his own way (e.g. if the player had to choose among all the characters the one with whom he would play cards, it would be him without hesitation), but his fate remains unknown.
And what is the reason for choosing the number 21 on the door?
Johnsmith-675217 karma
I bought Darkwood and it really is my favorite 2D video game. I regret having finished it, telling myself that no other game will manage to make me feel the same feeling. Thank you very much and above all continue the development of the Darkwood universe. You have achieved in video games what Lovecraft has achieved for literature.
My questions are numerous in 200 hours of play, and I took lots of notes and theories. I'll try to keep the more general ones:
-who killed ||the trader from chapter 1|| and why ? ||( I think the trader is a former member of the expedition as evidenced by a drawing with coal in the radio tower)||
-What are shiny stones and why are people so interested in them?
-am I right about my theory that dark woods symbolize communism? (cut off from the rest of the world, era of communist Poland, misery and atrocities, destruction of Christian symbols, the decivilization of the followers of the "forest", the will of the inhabitants to get out of it like the Berlin wall, the "dream" and the calls which symbolize the promises and the propaganda, the references to the war via the radio...)
-what secrets still remain in the game?
I continue to hope for a DLC or a sequel to this masterpiece. Thank you very much for this unforgettable and folkloric experience.
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