Highest Rated Comments


JoeFielder17 karma

Ken's my favorite writer in the games industry. I consider him up there with the Coen Bros (Miller's Crossing, Fargo). He's a game developer with incredibly high standards, which he holds himself to most of all. Having him open his playbook to teach me how to write Splicers for BioShock Infinite: Burial at Sea was one of my career highs.

JoeFielder11 karma

It was a tough day to be sure, but I feel like I learned so much working at Irrational. It was like a master's class in game narrative taught by some of my favorite writers in the industry. I'm really happy to continue working with a lot of my former colleagues on The Black Glove.

JoeFielder10 karma

Actually, The Black Glove has been that sort of project for us. It pretty much takes up every waking thought right now. We're constantly figuring out new elements, dialogue, and more. The world is going to be extremely story rich, to say the least. It's been haunting... in a good way.

JoeFielder8 karma

ROBB: the most difficult thing that i had cut from Bioshock was a 4th Big Daddy in the works.

JoeFielder7 karma

ROBB: my favorite design was that of the boys of silence.