Hello! Thank you for doing an AMA. I have a couple questions:
1.) What was the reasoning behind players who are set as single-combat not being able to attack players set as multi-combat in the wilderness, and vice-versa? It seems to me that the old system of multi-combat/single-combat areas in the wilderness was far superior to making two arbitrary 'groups' of people who can't inter-attack each other.
2.) This one is kind of technical, sorry if I do a poor job of explaining it...why does attacking someone in the wilderness not lock them into combat until they attack back? This essentially allows for a player never to get attacked if they have enough friends to pull someone off them.
I guess both my questions boil down to: are there any plans to tweak PvP combat in the wilderness, or is Jagex happy with the way things are now?
Jessex114 karma
Hello! Thank you for doing an AMA. I have a couple questions:
1.) What was the reasoning behind players who are set as single-combat not being able to attack players set as multi-combat in the wilderness, and vice-versa? It seems to me that the old system of multi-combat/single-combat areas in the wilderness was far superior to making two arbitrary 'groups' of people who can't inter-attack each other.
2.) This one is kind of technical, sorry if I do a poor job of explaining it...why does attacking someone in the wilderness not lock them into combat until they attack back? This essentially allows for a player never to get attacked if they have enough friends to pull someone off them.
I guess both my questions boil down to: are there any plans to tweak PvP combat in the wilderness, or is Jagex happy with the way things are now?
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