Jerk_MachineGames
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Jerk_MachineGames19 karma
Thank you! Yes, we did work a lot with our combat scenarios - especially in terms of making the areas larger and provide players with more options when it comes to navigating the area. This naturally also made several of the scenarios longer - while still keeping the pacing and the intensity intact.
Jerk_MachineGames18 karma
Thank you! We have always been a single player focused team and it's truly amazing to work with Bethesda, who always encourage us to do what we want to do and feel really strong about - story driven first person action adventure experiences. I'm very happy that a lot of people enjoyed The New Order - it shows that there's still a market for the type of games we love to create.
Jerk_MachineGames8 karma
Hi - unfortunately I'm not quite ready to talk about what we have planned for the future. We are just one day after launch!
Jerk_MachineGames6 karma
Hello JocLayton! You're quite right, The Old Blood is very much inspired by RtCW (one of my favorite Wolfenstein games) - especially by the first two episodes. I definitely would want to see the return of Robo-Hitler some day - who wouldn't? I really wanted a health system that involved the classic 100 health/100 armor, but at the same time gave the player some possibility of regeneration. Basically to avoid situations where players just stand behind a cover and wait for the health to regenerate and instead encourage players to move around more, while still not ending up stuck with extremely low health - we had a similar system in Riddick (but with cubes) and it's a system that, I think, works very well with the combat we want to have in our games. I'm not yet ready to talk about what we have planned for the future, but I am very happy with what we have accomplished with both The New Order and The Old Blood. Wyatt - mainly because I love J so much.
Jerk_MachineGames27 karma
Hello! That's because Anya took really good care of him.
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