I have a couple of questions, one of which is not meant to offend or criticise, but I am curious about your opinion.
Did you use a specific framework/technology to develop Ridiculous Fishing?
You can skip this if it annoys you. I see that in some indie dev circles, especially the more self-conscious ones, people that know each other support each other unconditionally. So for example, on websites like Venus Patrol I see, most of the times, the usual bunch of names (many of which worked on Ridiculous Fishing). These guys are often great, do not get me wrong, but we all know there are hundreds of indies doing great things (I mean, just go to tigsource). Do you perceive the indie dev scene as open to new people or do you think there is a danger that it is becoming a closed circle in an effort to protect its current members?
JamieJamiereeno1 karma
Hey! You guys are cool.
I have a couple of questions, one of which is not meant to offend or criticise, but I am curious about your opinion.
Thanks for the awesome game!
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