JamesPortnow
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JamesPortnow150 karma
- Much better. She's working on a super secret unannounced project right now, but it should be exciting.
- I'm not sure the depiction has to be realistic (or even present) in order to lay out the horror of the consequences. With that caveat I'll say no.
- When WoW 2 comes out.
- I won't talk about it. I feel it would be a violation of trust.
JamesPortnow97 karma
First, like game designers, they need to understand production realities. It’s often easy for any team/group to want to do things which would be amazing...but can’t be done without sinking the rest of the project (Square-Enix suffers a bit from this these days).
Second, I’ve seen many (especially new) game artists/musicians think in terms of traditional media. The best games artists/musicians think about how their art can be used interactively, how can respond to the player’s experience.
JamesPortnow90 karma
Go to GDC. It'll cost you a little money but you don't even need a real pass, just make sure you talk to everyone milling around the convention and make the contacts you need.
Publish a game even if it's just on Kongregate or enter some of the games competitions such as IGF. Either of these will help your resume stand out.
Get an internship if you still have a summer left (this is probably the best way to get hired).
JamesPortnow325 karma
The first episode was a student project for Dan. He was working on it at 3AM and decided he could either cut down the whole thing to make it exactly 10 minutes or just speed it up 10%. Since then we’ve just felt it fits the cartoon style (it feels super weird with Dan’s normal voice ; ).
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