Highest Rated Comments


JPUT2144 karma

Hey guys look at my massive dick pear!

JPUT7 karma

Hit the reply button just under the post you want to respond to.

JPUT3 karma

My main question would have to be how much does a creative director deal with the inner workings of the actual development process? I know that you had a large role in the ideas behind the games, and how the features should work, but how much experience do you have with actual coding, 3d modeling, or art design?

I ask this because some of the stated goals of the kickstarter seem extremely lofty for a team which apparently only has a single person with any game development experience. I'm assuming the funds would be used to hire a larger team, but it doesn't seem very realistic to say things like "We’re going to push the PC to the limits of its rendering possibility" when you don't even have a development team in place yet.

Not to mention the budget. The $200,000 is to build a DEMO, which you'll use to pitch the idea to investors correct? So do you have investors lined up like Serellan did for the Takedown kickstarter, or are you just hoping you'll be able to find some after the demo is made?

I've already chipped in, but these are some of the things that I had doubts about, and I'm sure other people have the same doubts.