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Ivellina46 karma

  1. In Starcraft 1 air maps were played on a very high competitive level for many years. Do you think you could work on the balance for air maps and eventually introduce an air map in the ladder pool may be for the Legacy of the Void?
  2. Do you think special cases in unit mechanics and visual effects that do not represet skills in a straightforward way (Tempest having a single attack animation as if it does splash for two different actual attacks that do not do splash, Battlecruiser two attacks, Hellbat/Hellion differences and etc.) are a problem for new players and viewer and if yes how do you plan to fix it?