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ItsADnDMonsterNow2351 karma

OMG OMG OMG Adam Savage is talking about DnD on reddit! [geeks out]


Lord Savage, The Builder

Medium humanoid (human), neutral good


Armor Class 11 (14 with mage armor)
Hit Points 72 (16d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 10 (+0) 18 (+4) 14 (+2) 16 (+3)

Saving Throws Int +8, Wis +6
Skills Arcana +8, History +8, Perception +6, Performance +7
Senses passive Perception 16
Languages Common, Dwarvish, Elvish, Gnomish
Challenge 10 (5,900 XP)


Arcane Recovery (1/Day). When Lord Savage finishes a short rest, he can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than 8, and none of the slots can be 6th level or higher.

Durable Summons. Any creature that Lord Savage summons or creates with a conjuration spell has 30 temporary hit points.

Focused Conjuration. While he is concentrating on a conjuration spell, Lord Savage's concentration can't be broken as a result of taking damage.

Spellcasting. Lord Savage is a 16th-level spellcaster. His spellcasting ability is Intelligence, and he uses a +2 arcane focus (spell save DC 16, +10 to hit with spell attacks). Lord Savage has the following wizard spells prepared:

  • Cantrips (at will): create bonfire, mage hand, mending, prestidigitation, shocking grasp
  • 1st level (4 slots): catapult, grease, mage armor, magic missile, shield
  • 2nd level (3 slots): cloud of daggers, flaming sphere, pyrotechnics
  • 3rd level (3 slots): fireball, fly, haste
  • 4th level (3 slots): fabricate, leomund's secret chest, stone shape
  • 5th level (2 slots): animate objects, conjure elemental
  • 6th level (1 slot): circle of death, contingency
  • 7th level (1 slot): Mordenkainen’s Sword
  • 8th level (1 slot): incendiary cloud

Actions


+2 Tinker's Staff. Melee Weapon Attack +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if wielded with two hands. If the target is a construct, it must succeed on a DC 16 Wisdom saving throw or become charmed by Lord Savage for 1 minute, ignoring any charm immunity the target possesses. While charmed, a construct must obey Lord Savage's exact commands. A charmed creature can repeat its save each time it is forced to deal damage to a friendly creature, as well as each time Lord Savage deals damage to it.

Minor Conjuration. Lord Savage conjures up an inanimate object in his hand or on the ground in an unoccupied space that he can see within 10 feet of him. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that he has seen. The object is visibly magical, radiating dim light out to 5 feet. The object disappears after 1 hour, when Lord Savage uses this feature again, or if it takes any damage.

Benign Transposition (Recharges After a Short or Long Rest). Lord Savage teleports up to 30 feet to an unoccupied space that he can see. Alternatively, he can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, both he and it teleport, swapping places.

 


Edit: Fixed proficiency bonus miscalculation. Added charm immunity circumvention on Tinker's Staff.

ItsADnDMonsterNow199 karma

So glad you enjoyed it! Huge fan! :D