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Itendswithyou129 karma

With only 5 bosses (last I read of the topic), my one main concern is replayability. What is this game relying on to keep us coming back and immersing ourselves in this world?

Second question if possible: are there any plans for future paid or free dlc?

Itendswithyou8 karma

I played Journey recently. It's a linear game and perhaps one of the most inspiring, memorable games I've played in recent times. I make that point because I'm a firm believer in quality over quantity. However, I understand that replay is important too. It's something we've been mindful of as we develop. With Prey for the Gods we want players to feel their choices matter and that the consequences are just as important. The player steps foot onto a frozen world without anything but the clothes on their back. It's up to you to decide where you go as the start location won't always be the same. Dynamic weather, day/night cycles and enemies that are hunting you keep the moment-to-moment gameplay intense. From there you'll need to find gear, weapons, and make your way through the island to find the giants that reside here. You'll need to explore ruins, caves, and murals that the fallen heroes before you have left to piece together just what is going on here. Boss battles are up to you as they are non-linear you wont' be forced into how and when to take them on. Looking at FTL, and DayZ we found that the emergent game play was what caused us to come back again and again. We really want your play through to be different than your friends. So when you explain how you played the game it is your own unique story.

Thank you for the reply. Keep up the great work. This is my first ever pledge on kickstarter and many of my initial doubts of ever having made it are dwindling with the constant email updates and your active communication with the consumers. I wish you guys the best!

Edit: Spelling

Itendswithyou2 karma

That only answers my second question. Sure in part it could also be a response for the first question but I was hoping for a peek into what the world has to offer, or design choices that account for replayability.

Edit: for example: will there be skill branches so that I can play through as lets say an archer and decide that because the option is there I can do a second run through as a melee axe wielding character? or varied endings depending on choices I make in the game? stuff like that.