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ImmortalEmperor1 karma

Hi great work with Orion I've had a go with it in UE4 and it works fantasically. The occlusion handling was a massive issue for me before but now it is much, much better. My question is how you are doing it? Is it based on observation or prediction? I noticed it still doesnt handle things like crossed fingers will this be something that can be handled in the future using the current method?