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IceDreamer28 karma

IceDreamer, Game Councillor for the Forged Alliance Forever project here. Thanks for such an incredible game!

My question: Are you intending your new zero-friction RTS to appeal strongly to fans of your previous hyper-complex games like TA and SC? Have you found some way to smooth the learning and power curve between the casual RTS player at the start of the zero-friction experience, and the super-hardcore fans who crave complexity?