Highest Rated Comments


IamMizuguchi35 karma

I LIKE ANIME!

I like works by Hayao Miyazaki for example, and like really old Disney works too.

I also really like Sci-fi.

IamMizuguchi22 karma

I don’t feel anything I don’t really like. I think game developers are being challenged into a really creative position due to VR. I think the recent rise of smartphone gaming was kind of driving the game dev scene into a very core-focused direction, which is sort of being unleashed into a more creative direction due to VR.

Gaming is by its nature very borderless and free. It’s a unique art form. I really can’t stop being part of this, and the arrival of new technology I find to be most exciting. I think gaming is a union of technology and art, and so I really like how people are being pushed towards a more creative atmosphere.

IamMizuguchi14 karma

Life and journey. Music. Food. People. Technology. Art.

I am emotionally attached to all of them, but Rez is the first game that I tackled the concept of synesthesia, so it holds a special place in my heart.

I had a lot of trouble with it, had to do a lot of thinking, and it definitely changed my life as a creator.

A new game titled Rez Infinite is coming out as a PSVR launch title on October 13th (also playable on PS4 without PSVR). This should still be Rez at the core, but will also be a totally different experience.

IamMizuguchi13 karma

I don’t know yet, but I might revisit Child of Eden in the future.

Genki Rockets is in the future now.

Thank you!

IamMizuguchi10 karma

What’s most important I think is to really love art. Games are a type of combined art form, so there’s no need to fixate on visuals or art.

Instead, you can focus on the experience.

So the fast track to getting into game design is to have lots of life experiences, and art is only one facet.

One important aspect of game design is to discover something core. Like, why is this fun? Why is this beautiful? I think game design is about re-designing that experience as a game.

about the second question:

People sometimes think game development is very digital and cold, but it’s actually very human, emotional, and based on instinct. You really have to go face to face with the human side of things. Of course the digital stuff is important too, but it’s a balance.