ICFZombra
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ICFZombra5 karma
I was very disappointed to read today that single-player will be a “chosen one plus spear carriers” experience. With the multiplayer architecture in place for four separate characters with four separate personalities and opinions, why deny a single player like myself the joy of exploring four different perspectives of the story? Now I feel I am going to be limited to seeing essentially ¼ of the game. What would it take for you to reconsider, and allow role-players the opportunity to explore the multiple viewpoints of your fascinating advanced relationship system and competitive questing? I love the idea of pitting my characters against one another, and these new ideas were really going to be what set DOS2 apart. Why throw that away? Now it sounds like single-player will have the same boring “chosen one” structure we've had in every other RPG for 20 years and DOS2 will be “just another RPG” for players like me.
ICFZombra3 karma
As long as you enable settings so I can play as if I'm doing multiplayer, I'm happy! Thanks Swen!
ICFZombra7 karma
So, for example, I can have my dwarf freedom fighter character work to liberate the dwarves, and at the same time have my aristocrat character trying to keep them enslaved? And have direct control of the decision-making of both characters?
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