Hypsicrateanyx3 karma2018-12-14 22:47:20 UTC
I've been following your work since Castle Doctrine and I feel like your take on game design is really unique. The best way I can explain it, is that the gaming experience sort of falls in some sort of uncanny valley territory at first and is almost alienating. But both Castle Doctrine and even more so OHOL sort of force you to suspend your disbelief by being so intense and make you care about what you're doing. I'm really fascinated by this and would love to know what has made you take this direction and what or who has inspired you in your work over the years?
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