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Hrothen15 karma

You mentioned in a recent interview with Rock, Paper, Shotgun that you don't think RTS games work very well with multiple concurrent battlefields like Planetary Annihilation is trying. At the same time, with Supcom you actually managed to create a UI that handles multiple fronts, albeit on the same map, very well. I'm wondering if you tried anything with multiple battlefields internally and it didn't turn out well, or is it just sort of a gut feeling that people can't handle it?