HildartheDorf23 karma2015-03-11 20:14:35 UTC
How many lines of code would it take to perform a "Hello Triangle" in Vulkan (compared to modern core OpenGL)? Of that, how much would you say is reusable?
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HildartheDorf1 karma2015-03-11 20:40:05 UTC
What languages are current tools able to compile down to SPIR-V? Obviously GLSL, and there was talk about LLVM<->SPIR-V, but is there any chance of seeing a C++->SPIR-V compiler? Or HLSL? EDIT: Or some new language?
Is there any chance of getting a public draft vulkan specification or header file, similar to how we got the clearly WIP SPIR-V spec? Or is it going to only be a "when-it's-done" thing since it's a first release, not an update?
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