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HildartheDorf23 karma

How many lines of code would it take to perform a "Hello Triangle" in Vulkan (compared to modern core OpenGL)? Of that, how much would you say is reusable?

HildartheDorf1 karma

What languages are current tools able to compile down to SPIR-V? Obviously GLSL, and there was talk about LLVM<->SPIR-V, but is there any chance of seeing a C++->SPIR-V compiler? Or HLSL? EDIT: Or some new language?

Is there any chance of getting a public draft vulkan specification or header file, similar to how we got the clearly WIP SPIR-V spec? Or is it going to only be a "when-it's-done" thing since it's a first release, not an update?