Highest Rated Comments


HeatSurge7 karma

Will you have true newtonian physics like elite? I.e. will there at least be an option to have ships maintain their velocity completely (as they would in real life) without having an engine on, and having to turn around and go forward for example to stop?

You've said on the kickstarted that the "drift" will be "tweaked carefully" or something like that. Can you elaborate? What does that mean? I'd rather have full realism in the physics model... arcade controls where your ship slows down to 0 vectors automatically if you're not pressing a movement button aren't as cool.

HeatSurge4 karma

What engine is Elite: Dangerous going to be written on? Is it a custom engine?