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Haypol2 karma

How about GLSL shader debugging (breakpoints, step in/out, watch variables, etc ... ) ? Will Vulkan/Spir-V helps to enable it ? I think it exists for HLSL in AMD's GpuPerfStudio and some people tried to do it for GLSL (https://github.com/GLSL-Debugger/GLSL-Debugger) but I couldn't make it to work...

Haypol1 karma

Cool :) I have no idea how it would work but would the debugged values come from real execution on the gpu or would it come from cpu emulation ?