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Graumm4 karma
Heyo. Is your terraforming system built on top of a heightmap renderer? Correct me if I'm wrong, but it looks like you've found a way to selectively punch holes in a heightmap renderer. The tunnel and their sizes look like a size-multiple of something that I imagine is related to the terrain rendering. Also, what happens if you tunnel into the water?
Graumm369 karma
I must admit that I stopped following you on Facebook because of how click-baity the links are. The fact that every link goes through tracking-redirection is just salt in the wound. I really enjoyed it early on, though!
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