Highest Rated Comments


Gethroll58 karma

I remember in "Tie Fighter" some optional goals that helped develop some sort of "Sith special agent story" happening in game. Will we have this kind of stuff ? In a more general way, will there be briefing sessions separated from flight sessions ? Will there be some roleplaying elements (like interactive dialogs), and dramatic background with developed characters (I thought that people like Paladin, Maniac, Angel was what made the Wing Commander series really shine to me) ?

Gethroll7 karma

Hi ! I really enjoyed the differences between mission briefings and what really happened in flight, and the hard decisions to make. Will we have something like this in StarFighter Inc. ? Will there be something like mission plan maps updates happening in flight, like some sort of emergency change of plan (I'd really love to see something like this) ?