Hi, Tabata-san! I am so glad that you make such great efforts to connect to your fans. I've got a lot of questions, so I'll just get right to it.
How big is the development team for Final Fantasy Type-0 HD?
Which character do you resonate with the most?
Which character did you put the most thought into developing in terms of personality and story arc?
Will there be any DLC in the future for Type-0 HD?
Are there any differences between the Xbox One and PlayStation 4 versions of the game?
Will the touchpad on the PlayStation 4’s Dualshock controller be used at all in the game?
Are you still entertaining thoughts of sequels such as Final Fantasy Type-1, Type-2, Type-3, etc? Would you like them to be continuations of the Type-0 storyline or take place in different worlds like the main series Final Fantasy games?
8. It has been mentioned that the multiplayer function has been removed from the game. Aside from the known improvements, were there any other changes to the game that were necessary to accommodate the change in platform?
9. In a Square Enix “Creator’s Message” blog for Final Fantasy Type-0 before its original release in Japan, the lead character texture artist Sayoko Hoshino-san explained the difficulties of implementing undergarments for the female characters. Has this work been left intact in Type-0 HD?
10. There has been an abundance of outcry from fans who wish for the game to be released on PlayStation Vita. Is there any chance of making this happen?
11. There are many western fans who wanted to play Before Crisis: Final Fantasy VII but were unable to because of the game's exclusivity. What are your thoughts on a remake of the game?
And finally, how has the development of Final Fantasy Type-0 been influenced by your previous works such as Crisis Core: Final Fantasy VII and The 3rd Birthday? What elements, if any, were implemented from games you have worked on in the past?
GenSid11 karma
Hi, Tabata-san! I am so glad that you make such great efforts to connect to your fans. I've got a lot of questions, so I'll just get right to it.
How big is the development team for Final Fantasy Type-0 HD?
Which character do you resonate with the most?
Which character did you put the most thought into developing in terms of personality and story arc?
Will there be any DLC in the future for Type-0 HD?
Are there any differences between the Xbox One and PlayStation 4 versions of the game?
Will the touchpad on the PlayStation 4’s Dualshock controller be used at all in the game?
Are you still entertaining thoughts of sequels such as Final Fantasy Type-1, Type-2, Type-3, etc? Would you like them to be continuations of the Type-0 storyline or take place in different worlds like the main series Final Fantasy games?
8. It has been mentioned that the multiplayer function has been removed from the game. Aside from the known improvements, were there any other changes to the game that were necessary to accommodate the change in platform?
9. In a Square Enix “Creator’s Message” blog for Final Fantasy Type-0 before its original release in Japan, the lead character texture artist Sayoko Hoshino-san explained the difficulties of implementing undergarments for the female characters. Has this work been left intact in Type-0 HD?
10. There has been an abundance of outcry from fans who wish for the game to be released on PlayStation Vita. Is there any chance of making this happen?
11. There are many western fans who wanted to play Before Crisis: Final Fantasy VII but were unable to because of the game's exclusivity. What are your thoughts on a remake of the game?
And finally, how has the development of Final Fantasy Type-0 been influenced by your previous works such as Crisis Core: Final Fantasy VII and The 3rd Birthday? What elements, if any, were implemented from games you have worked on in the past?
View HistoryShare Link