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Gc13psj71 karma

This sounds great, I love it when games flip your actions over and show you how flawed your logic was, or how easily manipulated you are as a player.

Reminds me of a part that I loved in The Witcher 3 where I was manipulated into helping a ghost kill someone because I was nïeve enough to trust her. No other medium can do this, yet not enough games get it right. In most other games, doing that would be treated as doing the 'evil' thing and my morality would get worse, but in the Witcher it was treated as me being nïeve and I should have known better. If you can get the player feeling like they got tricked like this, instead of deciding to go on an evil run of the game infamous style, then I think you're onto a real winner here.