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Funkpuppet1048 karma

CREWS CONTROL.

Funkpuppet24 karma

As an industry coder for 13 years - don't expect that a QA position will lead to a dev job. Some people get lucky, with a lot of hard work, but I've seen CS grads in game QA for 5+ years with no progress.

I'd say what you should be doing during your CS degree is putting together example code - if you want to specialize, show your area of specialization (graphics demo for graphics coders, AI demo for AI, etc.) or as a generalist put together as complete a game as you can manage. Unless you want to be an engine coder, don't be shy about using Unity or other engines/libraries to reach the stuff you want to work on yourself.

Also don't neglect your studies - classes in compilers, databases etc. may not seem directly game related, but a lot of those skills will serve you well making tools, or directly in game code sometimes.

Any more questions, drop me a message or reply here.

Funkpuppet23 karma

As an NWA fan, I find it hilarious that they complain about being unfairly targeted by the police while boasting about all their criminal activity.

Funkpuppet21 karma

I worked on B2 from start to finish. Left the day it went gold. How old do you think I feel...? :D

But well done, nice to see another Ex-Crit doing well!

Funkpuppet8 karma

The real answer is actually that FPS games sell on consoles as well as on PC, and the RTS is a relatively niche market in comparison. I say that as an RTS fan, and a professional game developer.

RTS is basically the new point-and-click adventure, waiting for someone to come up with a model that makes sense on console to try and encourage people to make them again. We need the equivalent of a Walking Dead to bring life to the genre on console and other non-desktop platforms.