FormalyKnownAsFury12
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FormalyKnownAsFury121 karma
Ah sorry! I meant (originally) his master thesis You Say 'Jump', I Say How High? Here's the publication (shortened from the thesis). I'm talking about comparing games by mapping user input to effect on screen and deriving metrics from that. (Hard to be more concise than Fasterholdts abstract.)
FormalyKnownAsFury121 karma
Hey Mia & Jesper really admire both your work in game studies!
I wanted to ask your opinion in quantifying approaches for game analysis from a media studies perspective. I'm talking about work similar to Fasterholdt et. al. in 2016. Can you see concrete applications (in other mechanics than physics based interactions) for this approach? Would you think it to be appropriate to integrate this approach to the field of media studies (long term) and if so how would you adapt it theoretically?
Edit: I just recalled - There is a paper by mia from 2006 I read once which goes in this direction. What's your thoughts on this in 2019?
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