I was a fan of Elite (Speccy / Amiga) and even more so of Frontier (Amiga / PC) and I've been looking forward to Elite 4 for over a decade, so I was very happy to pledge £20, which I increased to £150 when the "including all future updates" option came along - although I still don't know what being a founding member of "The Elite" entails!). As you say - this game MUST be made!
I had a few questions, but the more I thought about it, the more questions I had (sorry!):
Q1: Kickstarter backers vs traditional consumers:
Are you expecting the 20,000 or so Kickstarter backers to be a significant percentage of the players when the game is finally finished, or do you think many more will join in once it's released?
Will the Kickstarter pledges continue to be available once the goal is met, or will you be selling the completed game by more traditional methods by then?
Q2: Non Player / Computer Generated Characters:
Will the NPCs develop (like human players) as individuals / groups and be involved in shaping the universe?
Will the NPCs be consistent, playing while we all sleep (not that I'll get any sleep once the game's released!) Would that give them an unfair advantage?
Will NPCs also have "Harmless" to "Elite" levels like human players, and if so, will that already vary from NPC to NPC from the start, as if we're all joining a long established Universe, or will there be a "Big Bang" start where NPCs and human players alike have to build up their reputations, skills and credits from scratch?
Q3: Space is big:
Due to the size of the Elite: Dangerous Universe, isn't there a danger of playing for weeks and not seeing another soul (except for NPCs)? Perhaps that's not necessarily a bad thing?
Q4: Persistent Universe:
With a game that can be shaped so much by the players, if you haven't played for a while, might things be very different when you return ("go to sleep" in a space station in a friendly system and "wake up" in an anarchy!)?
Q5: Music:
Can we have a full blown orchestral version of The Blue Danube for docking? Or perhaps we can rename our own MP3 to "docking-music.mp3" (bypassing royalty issues!)
The old (perhaps remixed or even orchestral) version of the Frontier music might be good for fight scenes?
Q6: Thargoid / Witch Space:
Can we expect something similar in Elite: Dangerous? There's nothing that sets the heart racing more (in the Elite Universe) than being thrown in at the deep end when you least expect it!
Fnaph7 karma
Hi Michael / David.
I was a fan of Elite (Speccy / Amiga) and even more so of Frontier (Amiga / PC) and I've been looking forward to Elite 4 for over a decade, so I was very happy to pledge £20, which I increased to £150 when the "including all future updates" option came along - although I still don't know what being a founding member of "The Elite" entails!). As you say - this game MUST be made!
I had a few questions, but the more I thought about it, the more questions I had (sorry!):
Q1: Kickstarter backers vs traditional consumers:
Are you expecting the 20,000 or so Kickstarter backers to be a significant percentage of the players when the game is finally finished, or do you think many more will join in once it's released?
Will the Kickstarter pledges continue to be available once the goal is met, or will you be selling the completed game by more traditional methods by then?
Q2: Non Player / Computer Generated Characters:
Will the NPCs develop (like human players) as individuals / groups and be involved in shaping the universe?
Will the NPCs be consistent, playing while we all sleep (not that I'll get any sleep once the game's released!) Would that give them an unfair advantage?
Will NPCs also have "Harmless" to "Elite" levels like human players, and if so, will that already vary from NPC to NPC from the start, as if we're all joining a long established Universe, or will there be a "Big Bang" start where NPCs and human players alike have to build up their reputations, skills and credits from scratch?
Q3: Space is big:
Due to the size of the Elite: Dangerous Universe, isn't there a danger of playing for weeks and not seeing another soul (except for NPCs)? Perhaps that's not necessarily a bad thing?
Q4: Persistent Universe:
With a game that can be shaped so much by the players, if you haven't played for a while, might things be very different when you return ("go to sleep" in a space station in a friendly system and "wake up" in an anarchy!)?
Q5: Music:
Can we have a full blown orchestral version of The Blue Danube for docking? Or perhaps we can rename our own MP3 to "docking-music.mp3" (bypassing royalty issues!)
The old (perhaps remixed or even orchestral) version of the Frontier music might be good for fight scenes?
Q6: Thargoid / Witch Space:
Can we expect something similar in Elite: Dangerous? There's nothing that sets the heart racing more (in the Elite Universe) than being thrown in at the deep end when you least expect it!
Cheers :o)
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