What advantages/disadvantages do you think there are to the whole "no sequels" policy? Is it difficult to conceptualize a completely new IP every go around or to get consumers on board with a new franchise? Are there changes or improvements that you would've liked to make in a sequel that won't see the light of day? Does switching IPs allow for greater creativity so you don't feel burnt out on one piece of work?
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What advantages/disadvantages do you think there are to the whole "no sequels" policy? Is it difficult to conceptualize a completely new IP every go around or to get consumers on board with a new franchise? Are there changes or improvements that you would've liked to make in a sequel that won't see the light of day? Does switching IPs allow for greater creativity so you don't feel burnt out on one piece of work?
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