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Fenixx1176 karma

My post from /r/starcitizen:

This game will be all about immersion, how will stealth and guile work out? Will players be able to shut down all nonessential systems of a ship and drift through the void to escape a pirate's scanners?

Will there be a complex system of identification and comm transmission hacking that allow you to disguise your ships' name, serial number, port of registry or owner?

Any thoughts or future plans would be great. Thanks

E: how will players learn new skills and trades if not in RPG fashion. Will tutorials and mini games like hacking or learning to trade/manufacture be a major component? Skills everyone can learn but will be hard to truly master.

Edit again: I payed a lot of money for my pledge. Once CI is up and running smoothly, will there be another round of cards? I don't want to be punished for not knowing about this game until after the deadline

Fenixx1174 karma

Well thanks for answering all three! I know CIG is very busy in regards to printing mass orders but thanks for mentioning a possibility of cards.