FD3Shively
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FD3Shively2 karma
Has the implementation of some sort of extra heat buildup been considered to deal with "boating" builds firing a certain amount of the same weapon type at once? For PPCs, this would probably be the most sensible and almost necessary to counter the 4-6x PPC Stalkers we see ingame nowadays. On the contrary, has some sort of damage done to overheating mechs been considered? You wouldn't have to go full-meltdown mode, but perhaps deal a bit of damage to the mech's internals proportional to how far the pilot exceeds their heat cap?
FD3Shively2 karma
Perhaps allow the formation of players into a "unit" or something recognizable within the House structure?
FD3Shively9 karma
Why does it take several months and cost $250,000 to make a single map in MWO when fan mappers have created comparable work in one day? How does PGI intend to streamline this gross expenditure?
Poptarting was a major concern going into MWO, with fans quickly pointing to the state of MW4's multiplayer. Early in development PGI stated they were against the broken and tedious style of gameplay it encouraged, yet gameplay changes and balance tweaks have turned the meta-game into Poptarting. How did this happen when you set out to avoid it from the start? What are you doing to fix this?
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