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Eyth61 karma

The Last of Us is a marvel of game design. It is one of the few games I have ever experienced in which every action, conversation, collectible, and combat sequence perfectly facilitated the game world and its mature narrative, without ludonarrative dissonance or loss of immersion. Congrats on your success!

Did the team plan any combat sequences in which Joel and Ellie are pitted against both infected and humans simultaneously? Was any sequence cut from the game that either of you wish could have made the final cut? And during playtesting, did the internet-infamous brick-conquers-all strategy come about, or was that something unexpected? (I was never without my trusty brick during Survivor and Survivor+!)

Thanks!