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EvanMinn202 karma

he ipso facto had to reveal himself particularly, which means at a definite time and to a definite people.

That dodges the question of why only one. It kind of seems like you are answering 'Why only one at a time' but that's not what the question was.

EvanMinn2 karma

It might help if your kickstarter page's gameplay section actually described the gameplay. Instead it describes various elements in isolation and doesn't really talk about how the game plays.

Even here, when someone is questioning the gameplay, you are vague about how it works.

When I go to a kickstater page, the first thing I look for is a description of how the game plays. I scroll past all the marketing fluff and component lists. That is how I decide whether it seems to be worth spending time watching videos and/or reading rules.

To be honest, I scrolled through your page and I have a vague idea of the kind of game it is but not much idea on how the gameplay works so I bailed without clicking any links.

The breathless marketing hyperbole of how it is a "massive" game and "intensely" strategic doesn't sell me on a game. Intriguing gameplay does. Your game might have it but I can't tell from the kickstarter page.

Just as a single example, look at the overview section of the game Museum.

EvanMinn0 karma

Ok, but you are missing the point: I only watch videos or read rulebooks of games who have already convinced me that the gameplay is interesting enough to warrant my investing that time.

Sending me off somewhere else does not solve the problem.

I can cite example after example of 'not simple' games that manage to give potential backers an idea of how the gameplay works without having to send them to a video or the rulebook.

It's your prerogative if you don't want put the effort into having that kind of information on your kickstarter page. I am just letting you know that you lose some potential backers by making that choice.