Highest Rated Comments


Eric_Lord60 karma

A fantastic looking game! I'm happy to back and share with nerdy friends.

I'm sure this has been asked already, but I couldn't find it. I can see how a physically accurate shooter will be very hard, almost impossible, to maneuver, namely because ships will have to be either very slow to accelerate or have a speed limit. Have you addressed this already? Do you have a working proof of concept right now where you can validate whether this is an issue or not?